Shock Experts

Independent product studioEst. 2025

Software built around ideas worth pursuing.

We make exacting tools and playful worlds—three focused products, each built from a point of view rather than a feature list.

Meet the products

Selected work

Three products.
Three stubborn ideas.

01 / GameRemake in progress

A Shock Experts game

Camilia
the Gravity Girl

A puzzle platformer where color decides which way the world falls.

Cross shifting gravity fields, turn enemies into moving tools, and find a path through rooms where momentum matters more than up or down.

Enter Camilia’s world
C Gravity is
part of the level.
02 / Developer toolsFree alpha

Evidype

AI coding is easy on day one.
Evidype is for day thirty.

A stricter VS Code workflow for TypeScript software built with AI. Intent, contracts, tests, and project structure become mechanical requirements the coding agent can see and repair.

Named specificationsBrowser-verified behaviorRepair before drift
Explore Evidype
gravity-field.spec.tsevidyts / passing
01  @Spec('gravity follows color')
02  class GravityField {
03    ensures(() => this.safe);
04  }
05
06  ✓ contract verified
RequirementVisible to the agent
First Impré analyzing an App Store listing
3 secto make
an impression
Message hierarchy Conversion clues
03 / Product insightPublic beta

First Impré

See your App Store page like a first-time visitor does.

Upload your listing and get a direct read on its visual hierarchy, messaging, and conversion potential—before unclear screenshots cost you the download.

Visual hierarchyMessage clarityActionable critique
Try First Impré

About the studio

Small team.
Strong premise.

Shock Experts develops focused tools and interactive experiences with a clear idea at the center. We like software that makes complex work legible—and games that make familiar rules feel strange again.

No product by committee.
No features without a reason.